Mundolith of Gylranor

Gylranor is divided into seven continents: Barbatius, Eleimora, Eradell, Hilrayn, Naros Archipelago, Saluron, and Tinith, which are presented in the largest text. The smaller text indicates countries that play a large or minor role in the books of A Story of Gylranor.

The Continents

The Waters

There are several waterbodies spread across Gylranor. The Althzian Sea, typically cold, lies above Barbatius and the Naros Archipelago. Further south is the very warm Ealeac Ocean, which touches the lower regions of Barbatius and the outskirts of Saluron. The narrow and deep passage between Barbatius and Saluron is known as the Great Chasm. Sailing east from Argoth leads to the Sea of Sorrows, which occupies the area between Barbatius, Saluron, and the northern coasts of Masegenethh. Between Saluron and Eradell lies the temperate Dane Ocean.

Looking farther south on the Mundolith (globe) from the Dane Ocean, one encounters the Melendil, an ocean that separates Tinith’s eastern coasts from Eradell’s western shores. To the west of Tinith lies the Baldir Ocean, stretching from Eleimora to the eastern beaches of Insetia. Nestled between Eleimora and the southern shores of Nell is the frigid, icy Sea of Briss.

Heading north from Insetia, one reaches the Dwarvic Ocean, a mild and occasionally warm body of water that separates Hilrayn from Uln Alzor. A notable feature of the Dwarvic is the Sea Kelp Forest of Arandur, which spans from the Bay of Ilthalas to Myryv, an isle of Hilrayn. Many travel from across Gylranor to admire the forest’s aquatic splendor. Sailing westward from the Sea Kelp Forests, before reaching Macros, one finds the entrance to Mazgadar’s Strait. This narrow waterway leads into the Embis Sea, known to many Dwarves as the Heart of Uln Alzor. Venturing farther west across the Embis brings travelers to the mouth of Mazgadar’s Gateway. This waterway—similar in narrowness to Mazgadar’s Strait—divides Edea from Uln Alzor’s Valley of the Thanes and cuts through Masegenethh, eventually ending in the Ealeac.

For those who choose not to traverse the Strait, continuing north past the island of Macros and Ururazan (Isle of the Ancients) leads back to the warm waters of the Ealeac.

The Mountains

Across the seven continents that comprise Gylranor, there are numerous cordilleras stretching across various regions—dividing countries, setting borders, and offering rugged paths for adventurers and explorers to tread.

Spanning the western side of Barbatius, you’ll encounter the rocky Pellenur Mountains, which overlook the Wood of Dargenohm. Scattered throughout the Eremer Desert are smaller mountain formations, and on its eastern side lies another range, the Yenemerom Mountains, which bleed into the nearby forest.

On Eleimora, the only range widely known to most of Gylranor is the Icy Mountains. These peaks are said to be extremely frigid, dry, and prone to avalanches. Apparently, only Eleimorans can withstand the dangers found there.

Eradell plays host to several ranges. At the top of the continent lie the Rosnian Mountains, which stretch from east to west, separating most of Ni’shorus and Edelas from Masegenethh. They were named after the Primal Rosnios, and mythic tales claim Inilizul’s Throne once sat atop them. Peculiarly, the Rosnian continues beyond Mazgadar’s Strait into Uln Alzor, eventually forming a crescent-like shape known as the Dothdir Crescent, encompassing the Valley of the Thanes.

Like the Rosnian Mountains, the Bol Faras range is split by Mazgadar’s Gateway. These mountains run along the eastern coasts of Uln Alzor, home to many Dwarvic cities, with Mt. Bedafn standing as their highest peak. Lastly, the Helin Mountains run through the southern portion of Nell, nearly reaching the Sea of Briss.

The main island of Hilrayn contains one of the smallest mountain ranges, known as the Celegar Range.

Caralanderbek is the major mountain range within the Naros Archipelago. The Isle of Ssalith is home to the smaller Moss Mountains, while Zille contains the even smaller Urundar Mountains.

Saluron features a single mountain range running from north to south across the island: the Teledar Mountains, which serve as a natural divider between Argoth and Darkwood.

Three mountains can be found on Tinith: Silver, Vethez, and Qamon’zal. The Silver Mountains are the largest on the continent, spanning the regions of Zal’man and Thel Emon, and boasting Tinith’s highest peak, Mt. Gutn’zeg, located in Zal’man territory. The Vethez Mountains are nestled in the Deserted Lands near Veilmarch, while the Qamon’zal Cordillera lies in the far southern reaches of the continent, also within Zal’man.

Map of Gylranor

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